Currently…

Playing:
Dungeon Defenders

Listening to:
Noel Gallagher's High Flying Birds

Watching:
Smallville: Season 10

Reading:
Ready Player One by Ernest Cline

Reputation for Rep:
Gamerscore:

Hey look, a Paypal button.

Child of Eden

I’d been looking forward to the spiritual successor to Rez for a long time, from when it didn’t exist and was a mere pipe-dream, to when creator Tetsuya Miziguchi said that a sequel was not an impossibility, to E3 last year and our first glimpse of it, and of course, the weeks leading up to it’s release. Boy, was I in for a let-down.

It’s undoubtedly beautiful, and at first I wanted to buy a bigger TV to appreciate it more, but it’s just not as good as Rez. The music isn’t as good, and in this game that is a key part of the experience. No disrespect to Mr. Miziguchi, but his music isn’t great. There’s nothing in Child of Eden that comes close to matching Rock Is Sponge, Buggy Running Beeps… I don’t even dare compare Fear to Child of Eden’s offerings. The several different remixes of Heavenly Star got really fucking boring and irritating towards the end. Let’s hope that Tetsuya is satisfied that he’s finally done the track justice, and he never includes it in another game ever again.

A bit annoying, but stunningly beautiful

I didn’t at all like that there was no character on screen, it really made me feel detached from the action. The big gameplay addition, the Tracer – which fires like a laser powered machine gun – cheapens the experience. It’s bad enough that some enemies can only be defeated by this laser, but my main sticking point with the Tracer is that enemy bullets can only be nullified with it, which basically allows the game to spam a hell of a lot of bullets at you at once. I prefer the purity of the lock-on system from Rez.

That last sentence just about sums the whole thing up to be honest. I prefer the purity of Rez.

Dead good game 2

I’m not quite done yet, but I will be soon, and probably won’t get a chance to get to the PC after I’m totally done with it. I’ve done the story (lots of nice twists!) and I’m just mopping up the last lot of achievements.

It wasn’t as episodic in structure as the first game, it was more of a relentless, headlong rush, always forwards, forwards, ever forwards. Only one level used the “start in this hub room then go complete objectives to open more routes when you come back here, then when you’ve done it all, move on to the next hub room”. The tone was pretty different too – more over the top, more extreme, more baddies, meatier weapons… The Javelin Gun was my favourite (shockingly explosive), closely followed by the Force Gun (takes limbs off the bad guys so easily at close range).

The use of light and dark was less subtle than the first game, and, considering it came on two discs, there was a shocking amount of environment recycling – even so far as to re-using a familiar place from the first game. The textures were pretty high resolution I guess, and there was a lot of dialogue – it being on two discs doesn’t reflect the length of the game, it’s around 10-20 hours of pure awesome. Overall it was better in some ways, different in others, but still an experience everyone should have.

The “eye-poke machine” sequence has to be seen to be believed.

Rabbit

There’s a rabbit that lives in the front garden opposite us. A real-life wild rabbit. What’s even more surprising is that there is a family of foxes living in the garden next door. At first I was concerned for the rabbit, but that was about year ago. Now I’m beginning to worry about the foxes inability to catch it.